Posts made in mars, 2014


Kung Fu Panda : Masters of Awesomeness

Kung Fu Panda : Masters of Awesomeness


Posted By on Mar 18, 2014

Kung Fu Panda : Masters of Awesomeness  is a beat’m all on tablet made within less than two weeks by 10 students in association with Gameloft. Kung Fu Panda Masters Of awesomeness from Julie Anselm on Vimeo.   My Roles : – Lead Game Designer I took care of a team of four game designers. I led the brainstorming and game design meetings. I listed tasks, problems or reflections to have and prioritized them. I checked documentations produced by our little team. I communicated with the other poles. I wrote transmedia document, navigation between levels document and the game design document. The Project : This project was designed with three constraints : a 3D cartoon artistic direction, no virtual pad or buttons, and add a transmedia connection. To combine the cartoon aspect with the no-buttons constraint, we decided to go on gadgets jokes, the fact that you never know what kind of things Toon will put off of his pocket. For that, we designed a system, based on gesture, to invoke a type of weapons : The player has to realise the glyph on parchment to invoke the corresponding weapon. Like that, the player controls the type of weapon that he will give to his avatar face to a particular situation BUT the avatar can receive a weapon from three classes : You guess that the Epic Win weapon makes more damage than the Epic Normal weapon which makes more damage than the Epic Fail weapon. The player can change his weapon when he wants, he just has to wait a cooldown after change. Each weapons own its proper special attacks. The player can launch a special attack when he fights enough with his current weapon to fill a gauge. The special attacks of Epic Fail weapons are stronger than special attacks of Epic Normal weapons which are stronger thant special attacks of Epic Win weapons. In this way, the player who has fought keeping a weaker weapon, so who takes more risks, he is rewarded with the power of its special attack. For the other touch gestures, to move or to attack ennemies, we keep it simple :   For the transmedia part : We received this constraint a little bit later in the first week. Like our artistic direction had already started in an asiatic universe with animal characters and that we guided our game mood on « WTF » situations, the Kung Fu Panda serie seemed to fit perfectly with all this intentions. We created some interactions og : – the animated cartoon to the game : quizz on the daily episode to win special equipment announced in a...

Read More