– Arduino card
We had to divert the use of everyday object and insert a interactive dimension. We worked in team of 4 members.
The project :
We chose to take the fridge because it already offers an interactive action with its door and its opening / closing, like a surpise box. We played with the curiosity of the visitor : teased by the night club music coming from the fridge, he wants to open it and seeing what happens. Unfortunately, when the visitor opens the door, the music stops and he gets a telling off by vegetables. When he closes the door, the fun is comming back.