Professional Works

Works realised as an order or a partnership with real entreprises.


Source Magique, a serious game

Source Magique, a serious game


Posted By on Juin 16, 2013

A serious game created in partnership with MoJOS. My roles : – Producer – Game Designer – Graphic Artist – Programmer I made the final presentation, including a ppt and a video, at the e-virtuoses event, a serious game convention.   The Project : Source Magique is a project that uses kinect : it’s a serious game for the rehabilitation of people who have had a stroke. We were a team of 4 game designers students. We’ve decided of our main intentions together. After that I created the gameplay loops around 4 mini-games on magic theme.Why this theme? To create a parallel between rehabilitation and learning magic : more the patient becomes a famous wizard, more he progresses in his rehabilitation. It’s also because magic universe speaks to the whole family and the patient can play with them to advance in the game story. All minigames are based on the same principle : get to a point and stay or drag to another one. Thanks to our exchange with MoJos team, we were able to adapt difficulty to our target. For example, at the beginning of the rehabilitation, patient can’t easily move an arm and its fingers so the first interaction had to be in the middle down of the screen. Each students were in charge of one mini game, its design and programming on flash. With an other student, we took care of graphisms. Here are some prototypes :         Software : – Adobe Illustrator – Adobe Flash – Microsoft PowerPoint – To communicate : Skype, Facebook and Google Tools (Agenda,...

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TIMI, the remote

TIMI, the remote


Posted By on Nov 7, 2011

  A remote designed for 4MOD technology produced in november 2011. . Software : – Photoshop – Illustrator – After Effects I was with 3 other students and we had 5 days to do the job. Key words to represent Timi are simplicity and uniqueness : Simplicity because we want everyone to use it easily, including child and senior. Uniqueness because it unites all mass media (TV, Internet, music, …) in the single object (+ interface). . . The Body language   . You want to go to the top, to the left, to the right or the bottom? You just have to roll timi. . To click? You must press, grip timi. . For the sound? To increase it, you just have to turn timi in the sense of needless watch. To lower it, do the opposite. . You also have an unpredictable function, you just have to move timi in any direction. . . Interface . The interface has to correspond to the basic idee so it must be intuitive, purified and simple. You can change the...

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Plumes, kid minigame

Plumes, kid minigame


Posted By on Avr 4, 2011

An order from the museum of Bourgoin Jallieu (FR) for a textile exhibition on the theme of the feather, produced in April 2011. Software : – Illustrator – Flash (AS2) This work has been pre-selected This is my second project on Flash in AS2, without using Flash Develop.   I had to create a short video game for kids. The museum wanted them to recognize the feather of a bird thanks to its cry. The Child can click as many times as he wants on the cages to hear the cry of the prisoner. I chose to trap birds in cages like this children make a good action by releasing them. Moreover, the cages can make guessing the bird while leaving some mystery on its final form. The child is then intrigued and wants to finish the game. The graphism is inspired by Michel Ocelot and his shadows which tends towards a poetic atmosphere that appeals to both young and old. Recherche Planche 1 Recherche Planche 2 Recherche Planche 3 Canard & Coq Mouette & Hibou Paon &...

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